The Thing In My Pipes – Editing

Okay, so the last hurdle of this project, editing.

I separated each scene of the Animation into different photoshop files and folders to save myself the horrible fate of having probably thousands of layers in a single file.

files bitches

I then exported each of the scenes into GIF files, which I then imported into Premiere Pro.  But not everything was that simple.  In the Photoshop timeline, I had taken great care to set each frame’s duration to make the animation play out as I intended, but when I exported it to a GIF file, the duration of each frame was lost and each frame became the same duration, and very fast, so fast, in fact, that a lot of the frames were lost.  I tried playing my animation in the Photoshop timeline and recording my screen, but I couldn’t get the screen recording software to work.  I tried rendering the animation as an mp4 file, but after over an hour of waiting on attempts, for about a 5-second video, I realised that it wasn’t happening.

For some reason, all of the gifs had exported and become gifs that I can play on my computer, on WordPress, and everything looks fine, and I can export them into Premiere Pro, and everything is reasonably fine, except for the driving gif that, for a reason that I can’t figure out, doesn’t register on Premiere Pro as a gif, and is just a single image.  All of the options are, as far as I can see, exactly the same.  I’ve exported it about a dozen times, thinking that it must have just been a fluke or a glitch, but no.  I can’t figure out why this is happening.  Here’s what it looks like in Premiere Pro.  the purple bits are the gifs that work, and the pink one is the driving one that isn’t working.

i hate this shit

I can’t find any way of just exporting the whole frame animation as a png or jpeg sequence, is that too much to ask Photoshop?!?!

I thought of screenshotting all of the hundreds and hundreds of frames and then importing them into Premiere Pro as an image sequence, which would turn them into a video, but then I realised that due to screenshotting being done by hand, the shots wouldn’t all be exactly the same size and would, therefore, cut off some of the image, which I imagined would make for a very jerky video once imported to Premiere Pro.  So, as of the time of writing this, I’m not sure what to do, to be honest.  I probably should have just used Adobe Animate to make the whole thing, but oh well, it’s done now.  :/

Oh yes!!  I think I’ve solved it!  I was looking through the render video settings and I found a setting called photoshop image sequence, which is exactly what I’ve been wanting!  I’ve never seen anything more beautiful.

image sequence heaven

I take that statement back, this next image has trumped it.

beautiful

I made an image sequence of the driving since, which is 42 frames long.  For some reason, however, it only exported 33, and the frames themselves had lost the right aspect ratio, so everything is squished and blurry.

Driving13

Maybe I need to play around with the image sequence render settings.

I think I’ve found one of the problems.  I set the size to this.

no

Whereas I think it needs to be this.

yes

I’m also going to change the framerate from 24fps to 10fps to see if that makes a difference to the loss of frames.

Weirdly, setting it to 10 frames per second was even worse, I now only have 13 of the original 42 frames.  And it’s still just as blurry, but at least it’s not squished now.

Driving06

I found this website https://ezgif.com/gif-to-mp4 which allows one to convert gif files to mp4 files.  I did this with the driving scene, and it seems to work!  Finally something that actually works!!!  But it still doesn’t fix the problem of the video being the wrong speed.

My faboulous friend Louise told me about some screen recording software called OBS Studio https://obsproject.com/

Using this, I was able to record my screen when watching my animations play in the photoshop timeline and it worked!!  I’m so happy right now.  Here are my screen recording files.

goodess

This is what they look like in the premire pro timeline.  It’s such a beautiful sight to see.  It’s almost 4 minutes long.

it is beauty it is grace, i want to suck its face

When I recorded my screen, it wasn’t in completly full screen so it looks like this.

not nice

So I clicked this, which allows me to reposition the video.

nice

Then I spent a long time going through the video and adding sounds and voice lines and what not.  I got all of the sounds and music from https://freesound.org/

This is what the timeline of the completed animation looks like in Premiere Pro.

FINAL SCREENSHOT BITCHES

AND ITS DONE!!  MY FMP IS FINALLY COMPLETE!!!!

I’m so pleased to have finished it that I’ll make a blog post dedicated to the video itself.

The Thing In My Pipes – Animating/Drawing

As I mentioned in a previous blog, I’m going to rotoscope the whole animation in pixel art.  I’m going to be using Photoshop for this process.  I’m going to follow the shots is drew out in the animatic.

I need to figure out what resolution I’m going to be working in.  It needs to have the same ratio as 1920×1080 to make it fit for viewing online.  Here’s a link to a table of ratios that I’m going to use to help me with this.  https://pacoup.com/2011/06/12/list-of-true-169-resolutions/

I found this tutorial on how to rotoscope in Photoshop. https://theblog.adobe.com/moving-art-how-to-create-a-rotoscope-animation-in-photoshop-cc/

Hi, this paragraph is written by me from the future of when I wrote this part of the blog post.  I just came back to say that although my original plan was to rotoscope everything in pixel art, it turns out that it would have been extremely time consuming and I was short on time, so I ditched the rotoscoping idea.

I found this picture that I’m going to use as a reference photo for the office shots.

The Moral Life of Cubicles - The New Atlantis

Whilst drawing it, I couldn’t decide how to colour the walls and ceiling, so I used this photo for reference.

3499d12f28a741f0063ee8f2bbd711d9.jpg (4000×3000) | Empty rooms ...

Because I have a lot to animate in a short amount of time because I’m terrible at time management, I’m going to animate it in 6 frames per second.  Here’s an example of the differences between different fps.  https://vimeo.com/134619393

Here’s the office that I drew.

office

It took a while for me to understand how animating in photoshop works, but I’m a lot more confident now with the basics.  Next, I drew the close up of Sandra.  In my attempt to make her look attractive and vaguely resemble the concept art I’d made, I somehow forgot how humans look and made this.

https://cdn.discordapp.com/attachments/670764090129383457/710238280506933327/unknown.png

Someone made the accurate point that she looks like Dory’s dad from Finding Nemo.

https://cdn.discordapp.com/attachments/692566975389630495/710193678215282818/latest.png

For my second attempt, I cut the nose back a little too much.

https://cdn.discordapp.com/attachments/692566975389630495/710194714896498708/unknown.png

Third time lucky, I spent some more time on her and actually made her resemble a human being.  Here’s the finished image.

Sandra office

Onto the next shot.  I’ve decided to skip the shots of him walking out of work and getting in his car to save time.  For the driving scene, I want to make a parallax effect.  Parallax animation is where objects in the background move at varying speeds to replicate scale and distance.  The background objects also have varying opacity, depending on how far away they’re supposed to look to be.  This is an example of what I mean.

File:Parallax scroll.gif - Wikimedia Commons

first of all, though, I need to draw the car.  I want it to be a really old and cheap car so that it is clear to the audience that he’s not living an exactly luxurious life.  This is the reference photo I used of a 1983 Peugeot 205.b

Old Banger Car Stock Photos & Old Banger Car Stock Images - Alamy

I used this drawing I found on google for reference when making the buildings.

Pixel Art Skyline - Album on Imgur

Here’s what I made.  I used the tween tool to make the movement.

Driving

Okay, so the next scene is Brian climbing up the external fire escape of his apartment building.  This is the reference photo I used.

nice cement block exterior texture | Apartment building, Building ...

This is what I made.

staris bitches

To animate Brian walking up the steps I was going to use some of Muybridge’s photography for reference, but I decided that since Brian’s sprite is only 3×10 pixels, it was going to be very hard to convey the detailed animation of a human walk cycle.

mini brian

I did try to, however, but it was way too hard and time-consuming to continue, and just looked bad in general.  This is the Muybridge’s photo that I was using when doing the abandoned walk cycle.

climbing reference

Whilst writing this, I realised that I had accidentally miscoloured one single pixel of childhood Brian’s hair.  I have now fixed that.

The next thing I did worthy of documenting was animating the run cycle of Brian and his childhood friend Charlie who will later become the monster, running through the woods.  This takes place in a flashback.  I didn’t use a reference, as I’m reasonably confident in making a very basic run cycle after doing some of the Game Story Development project work.  The run cycle is 6 frames long, but I just copied and reversed the order of the 3 frames below to make a full cycle.

For the next shot, I wanted to draw a natural forming lake surrounded by trees.  On my first attempt, I tried to draw it without reference, but the perspective just didn’t look right, and it just generally looked bad.

shit pool

Brian’s hair in this picture is yellow, that’s because I originally made his childhood hair blonde, thinking that his chair probably started out light in his early years and the older he got the darker it got.  I thought it would be more realistic, seeing as that’s what happened with my hair in real life.  But, after showing the sequence to a couple friends, they were like “what, why did his hair change??”  So I changed it to the same colour as it is when he’s an adult to clear the confusion.

This is the reference photo that I used for my second attempt.

Small Lake In The Mountains by Mammuth

This is my drawing.  I really tried to make it interesting to look at, layering the trees, grass and lake with different shades to make it more realistic and pretty.  I also added some rocks on the path.

good lake

To animate the splash caused by Brian throwing Charlie into the lake, I used this gif as a reference.

splish splash hehe

This is the animation that I made.

splash

After the splash I animated some bubbles, to represent Charlie’s last breaths bubbling up to the surface.  Later on, when Charlie is talking to Brian through the toilet, I animated air bubbles popping in the toilet, I wanted these two scenes to be connected to each other through the bubbles.

At some points during this animation, like any scene outdoors during nighttime, and the following scene. after I had drawn out the shot, I had covered the drawing in a black, dark blue, or dark purple flat colour, then reduced the opacity, so that the overall brightness of the shot was lowered, to resemble either a night scene or a room without a light on.  Here’s an example of when I used this method – it’s a shot of Brian who has just woken up to the flashback-turned dream from his childhood.

sweaty brianetty

The next noteworthy thing I did is drawing Brian’s bathroom.  To help me visualise how I imagined the bathroom when writing the story, I drew a top-down layout in my sketchbook.

Scan - 2020-04-30 00_39_35

Before starting on my animation, I was planning to make 3D environments of the scenes I’d described in the short story, so I had started by making the shape of the room in Autodesk Maya.

room shape

For drawing the perspective of the bathroom, I used this picture as a reference.

https://i.pinimg.com/originals/26/8a/19/268a199d479629d55a6a9f7c68f71130.jpg

I tried drawing a bath, but I felt like it made the image too cluttered, so I removed it.  I was thinking “who has a bathroom with a toilet and a sink but no shower or bath??”  But this isn’t real life so it doesn’t need to be realistic to that degree.  This is the bathroom design that I went with.  I was going to make the walls and floor tiled, but the white was just too visually overpowering.

bathroom bitch

I used this reference image for the toilet.  I originally drew it with the lid closed, as it is in this picture, but then realised that in a moment Brian is going to be peering into the toilet, and I didn’t want to have to animate him lifting up the toilet lid, so I redrew it with the lid open.

https://i.pinimg.com/474x/70/99/23/709923a3169d34edc77db53f5aa4f2d4.jpg

This is the reference photo that I used for the toilet from the front view.

https://media.istockphoto.com/photos/flush-toilet-with-white-green-tiles-in-background-front-view-picture-id520091612

This is my drawing.  It didn’t originally have the flush pointing out to the left, but I went back to it later and changed it to this because when he flushes the toilet, I needed the flush to be a straight line for animation ease.

toilet bitch

Throughout the animation, I had to draw the toilet from several different perspectives, so I made a colour palette for ease of use for myself when drawing them.  I positioned the colours in order of shade for the single reason that it looks nice.

Toilet colour pallatte

For the next shot where Brian is looking into the toilet, I was finding it hard to get the proportions right for his face when seen from below, so I used this reference photo.

https://images.freeimages.com/images/premium/previews/3705/3705790-young-man-looking-down-with-sunlight-behind-him.jpg

This is my drawing.

bog brian

To animate Brian looking in the toilet, I used the tween tool once again.

Throughout the animation, Brian’s face changes a lot depending on which angle it is at because my pixel art skills are far from desirable, and I find it very hard to keep the proportions consistent, so when you watch it, whoever you are, you’ll need to deal with that.  Sorry.

This is the reference photo I used for Brian looking into the toilet.

https://headinablender.files.wordpress.com/2015/10/toilet-bowl-uk.jpg

This is my drawing.  I worked hard to make the shape of the bowl and pit of water (whatever that’s called) the right shape.

toilet lookin ass bitch

Next, I had to draw Brian holding a banana, so I found this reference photo for help.

https://st3.depositphotos.com/3591429/14432/i/1600/depositphotos_144329961-stock-photo-person-holding-banana.jpg

This is my drawing.  Looking at it now, the banana looks a bit small in comparison to Brian’s head, but I’m writing this after I’ve made the whole thing, and I’m so burnt out, I don’t think I could manage to alter anything now.

banana bitch

I used this reference image when I drew the close up of the toiler flush which I Brain pulls down.

https://www.whatishot.co.za/wp-content/uploads/2017/09/kohlertouchless.jpg

This is my art.  To make the sides the same shape, I drew out a shape that I liked, then copied, pasted it, (which made a new layer) and flipped it horizontally, then combined the new layer with the original layer and tada!!

close up toilet

Next, to draw the shot where Brian is hearing the ringing for the first time, I used this photo as a reference.

https://image.shutterstock.com/image-photo/covering-his-ears-hands-260nw-278179868.jpg

And this is my drawing.

unhappy boi

To draw Brian’s eyes in obvious distress in a cartoon style, I used the “more than” and “less than” symbols on my keyboard for reference.  These things:  > <

Next up, I had originally planned to animate Brian throwing in lots of meat into the toilet, but I couldn’t face individually drawing out lots of different types of raw meat, so I compromised on a single chicken leg.  This is the reference photo I used.

https://image.shutterstock.com/image-photo/raw-chicken-leg-isolated-on-260nw-538396333.jpg

This is my drawing.  I made a chequered pattern to imitate the bumpy texture of chicken skin.

chicken boob

Next up, I drew the shot where Brian wakes up from his blackout in his office, looking at his computer.  I wanted to make it clear that Brian’s life and workplace are cheap and shabby, so I made everyone in the office have an old fashioned CRT monitor.  I gave Brian’s monitor the classic old Windows desktop background.  I made the keyboard and mouse black and more modern looking to make the computer setup seem weird and haphazardly put together, with no colour scheme, to indicate the lack of effort put into making the office space look nice for its employees.  When designing the keyboard I looked at my own which is black, with white letters, and tried to make it have a realistic layout of the keys.

This is the reference photo I used for the CRT monitor.

https://thumbs.dreamstime.com/b/old-computer-monitor-isolated-white-background-39015823.jpg

This is the reference photo I used for the desktop background.

https://upload.wikimedia.org/wikipedia/en/2/27/Bliss_%28Windows_XP%29.png

And this is the whole image put together.  I’m pretty happy with it.  I’m especially happy that I was able to represent the classic desktop background in such a small amount of pixels, and for it to be instantly recognisable.

windows computer

Next, I drew Brian looking unshaven with messy hair, and I made his face slightly paler than his normal face colour which I have used for the whole animation up to this point, to allude to the fact that he’s slowly getting more unhinged and therefore his self-care is none-existant on this day.

unshaven Brian

Okay, so the next thing I made that I have anything interesting to say about it is Brian waiting for Sandra in his car which is parked in an empty car park.  I used this photo as a reference for the front of the car.  It is the exact same model of car as the reference photo I used for the driving scene.

https://i2.wp.com/rallygroupbshrine.org/wp-content/uploads/2016/01/PEUGEOT-205-GTI.jpg?resize=474%2C356&ssl=1

This is the reference photo I used for the parking lot itself.

https://c8.alamy.com/comp/RKK740/strasbourg-france-nov-7-2017-front-view-of-multiple-seat-cars-row-of-new-cars-for-sale-large-stock-in-wide-parking-lot-french-car-dealer-inventory-RKK740.jpg

And this is everything put together.  I didn’t draw any other cars in the car park because I wanted the focus to be on Brian and his car, and I also didn’t want the image to be too overcrowded.  His licence plate had originally had a swear word I love, but I figured I didn’t want to piss off anyone marking my animation, so I changed it to instead read L D O, which stands for Little Dark One, which is an alias that I use online.

carpark mood

Next, I drew the car interior from behind Brian’s head.  This is the reference picture I used.

https://images.summitmedia-digital.com/topgear/images/2019/02/06/car-interior-main-1549449647.jpg

This is my drawing.

shadow Brian

Whilst writing this, I realised that when I was animating this, I  had planned to have Brian’s head start out on the left of the car, and end up on the right, but I had forgotten to make it start at the left, therefore the positioning of his head from the front view and him from inside the car are the opposite and therefore make no sense, so I have now just gone back and changed that.

stalker brian

Next up, I drew Sandra’s car.  I’m very proud of myself because I didn’t use a reference photo for any of the car, I did it all from imagination, based off of my experience of drawing Brian’s car from the driving scene.  The two cars definitely share some similarities because of this, but I’m still happy, and I think it looks pretty damn sweet.

incredible car that I'm proud of =)

Next up, I drew the boot of Brian’s car with Sandra stuffed in it.  The proportions are a bit wack, but eh, It looks somewhat okay.  This is the reference photo I used.

https://cdn1.buyacar.co.uk/sites/buyacar/files/big_boot_header.jpg

And this is my drawing.  Poor Sandra.

kidnapping sandre =(

Next, I drew Sandra tied up to a chair.  This is the reference photo I used for the said chair.

https://comps.canstockphoto.co.uk/front-view-of-old-wooden-chair-isolated-stock-image_csp57522762.jpg

This is my drawing.

Chair

I drew Sandra without any reference, and the quality of her anatomy shows me that I’m gradually getting more skilled at pixel art, which makes me feel happy inside.

tied up Sandra =(

In this shot, I  made Brian’s face even paler than before and increased the severity of the bags under his eyes to show that he is kind of losing it at this point.

Chair

Next on the long, long but almost finished list is Brian lying bloodied and unconscious on the floor after murdering Sandra.  Here’s the reference photo I used for the various pools of blood situated around him.

https://www.vippng.com/png/detail/22-226587_blood-splatter-bloody-halloween-halloween-bloodbath-cartoon-pool.png

And here’s my artwork.  for the blood on Brian’s clothing, I lightened the shade slightly, to make it appear as if it’s been there for some time and has had time to sink into the material.

Bloodied Brian

I’m very happy with the drawing I made of Sandra’s mangled corpse.  Although it is horrifying and disgusting, I’m proud of how realistic and genuinely disturbing it looks.  Ironically I had so much fun drawing it.  There’s just something satisfying about drawing messed up things, it’s kind of therapeutic in a way.

poor sandra

When Charlie is rising out of the toilet, I after I designed him, I duplicated him, flipped him, covered every inch of his body with a flat black, and lowered the opacity dramatically, then used the tween tool to make the shadow rise up Brian’s form.  I used this same technique in Brian’s childhood flashback earlier in the animation when Charlier approached Brian by the pool.  I did this to link the two scenes and to foreshadow.

spoopy

Okay, finally we’ve reached the last shot!!

Originally, in the short story, I wrote that charlie had used all of the meat he had been fed to use as a part of his body so that he would be a terrifying, Frankenstein’s monster mishmash of parts of Sandra, parts of his old childhood body, and the pieces of raw meat that Brian had fed Charlie earlier on in the animation.  I played around for about an hour by combining different bits of meat with A blob that was supposed to represent charlie’s supposedly terrifying body, but nothing really worked or inspired me.  So I began erasing everything I had made.  When almost all of his original design had been erased, I stopped and looked and the thing, snake-like body that remained, and realised that I could work with that.

I added some of charlie’s ginger hair, but subdued the colour somewhat, seeing as he has been submerged in water for the better part of 20 years.  In a previous project, I had drawn a ton of dead artists and had made their eyes big black pits with a small white eye in the middle, so I decided to give charlie this to add an extra level of creep to his face.  In the same project, I gave Umberto Boccioni, one of the many artists I drew, a long, toothy smile that stretched up to his ear.  I used the same idea for Charlie’s mouth, but didn’t include any teeth, and put smeared blood around his mouth, which was from his last, very recent meal.

Boi_Drawing_FINISHED

I then gave charlie some fancy long claws, cause why not.  Looking back on this design now, I realise that it was subconsciously, heavily inspired by a video I’d watched about a month back on how to draw a cursed image.

This is the design from that video.

creepy inspiration

And this is my final design for charlie.

I'm ligitimatly fuckin scared rn

It’s crazy to me to see how much things we see can affect the things that we make, even when we don’t realise it at the time.

And that’s it!  All of the animating and drawing is complete!  I’m so proud of myself for making so much in so little time.  It took me a week to do the whole thing, but it feels like I’ve been doing it for months.  Weird.  Look at my next blog post for the editing and general post-production process!