Transpigeon Story

START OF TOILET/ESTABLISHING SCENE

As the game starts, a dark, quiet room is shown for about 6 seconds, then suddenly a figure bursts through them in a dramatic flurry and hurry.  The motion sensor lights quickly turn on as Mia throws open the toilet stall door, as she kneels down and starts puking.  Mia stops puking.  Then there is a long shot from just above Mia’s retching, bobbing head, looking out of the stall.  A very cautious Baccy peeps his head around the corner, and asks in a small voice “you ok bud?”   Mia starts puking again, harder than ever.

Baccy steps out and leans against the sinks and mirrors directly in the middle of the long shot.

“The boys were worried about you.  You downed those shots like an alcoholic camel.” Baccy starts laughing.  “Your eyes just widened like a damn tree frog as you galloped off like a really drunk horse!” Baccy laughs harder.

Mia grumbles mournfully.  “Will you just shut up?!  I swear to God, if I hear one more fucking animal analogy, I’m gonna… ”

Baccy, almost in tears, “you… you sound like a really pissed off grizzly bear.”

Mia starts puking harder than ever.

Baccy’s laughter rattles through the building.

END OF TOILET SCENE

the scene cuts to a mid shot of Baccy walking Mia out of the toilet supported on his shoulder.  They walk through a door and suddenly they are in a very bright, busy and loud pub. He leads her to an empty booth, and as if something terrible might happen if not handled with care, gently sits her down on the cushioned seat.

“So, uh, hows life?”

The player now has a choice of options for conversation, and all are something on the lines of “Baccy, you don’t want to stay here with me, so just piss off and go play with your friends.”

“Thanks, Mia”.

Baccy runs off, and brash screams of delight greet him, as he is swallowed whole by a mass of people.

The player can now explore the environment with Mia.

All of the interactive objects and people have a unique animation, and the player has a choice of actions.  For example, Mia finds a glass of beer, and she is given the option to either drink it, pour it into a plant pot, or sneakily pour it over someone’s head.

After the player has explored to their heart’s content, the player can go and talk to Baccy, which will progress the story.

As the player approaches Baccy, you notice that he is in the middle of a crowd of drunken slobs shouting merrily, which gets louder the nearer the player goes to it.  You reach the outside, and then you have the option of shoving your way through with force, crawling under the mass of slobs’ legs or politely asking people to move out of the way. The latter won’t work, Mia will just be ignored, so the player will then have to either crawl or shove.

After choosing one of the options, and getting halfway there, Baccy will suddenly stand up on a table, with a pint-sized glass of whiskey held precariously in his hand, swinging it wildly from side to side.

“Hello my people of all shapes, sizes and smells, we are gathered here today to celebrate the tragic passing of another year.  We will give it a proper bloody send-off, it’ll be the send off to send all offs… uh… off!”

The crowd cheers happily.

“And now my brothers… and sisters.”  Baccy gives Mia a side smile.  “We fulfil our righteous destiny, AND WE DRINK!”

The crowd erupts in a cacophony of delighted screams.

Baccy slowly raises his hands out to the side.

“ALL DRINKS ON ME”, he bellows, and the crowd goes crazy, cheering, screaming, and some even crying.

A small cutscene/montage, with “Dragons” by Caravan Palace playing.  The cutscene will be of Mia and Baccy’s wild night of boozed up partying, with a couple of different options to pick in a couple of crazy and dumb situations: like putting traffic cones on their hands and arms, and dancing/battling each other with them, or putting one of their passed-out friends in a barrel, and messing around with it, or anything else I come up with.  And lots, lots more drinking.

The screen fades to black.

END OF OPENING SCENE / EQUILIBRIUM

START OF MIDDLE SEQUENCES / WHERE SHIT HITS THE METAPHORICAL FAN

The comforting sound of rain on windows and the roof is audible, then the screen fades from black, to reveal a messy, but cosy bedroom, with a raging sea of dirty clothes strewn across the expanse of the aquamarine-coloured floor.  There’s a whole shelf dedicated to her heavily used make-up.  Bookshelves crammed with hundreds of books line the light purple walls.  The rare spaces of the wall that aren’t masked by books are littered with clumsily stuck-on quotes, from Einstein to Shakespeare to The Teletubbies.  A clock in the shape of an olive says that the time is 11:45am.

The camera is blurry at first but then focuses on a sleeping hungover Mia flopped across her bed, tangled in bedsheets.

She starts to stir and flop her limbs lazily around, grumbling all the while about how ill she feels, and how she shouldn’t have drunk so much.  After a while, she purposefully falls out of bed, and lands heavily; the impact makes some of her belongings wobble. She slowly pushes herself up and unsteadily wobbles around.  She cheerfully, yet sleepily talks to herself about needing a bath.  The player now has the opportunity to explore the environment of Mia’s bedroom, and interact with objects; this will give the player some background information on Mia, but the amount depends on how much the player chooses to snoop around.

Eventually, the player will wander into Mia’s living room, where she finds her rather overweight black cat, Lord Fluffy, who is happily fast asleep on Baccy.  Baccy is lying on the sofa in a foetal position, sleeping peacefully and looking kind of cute, yet vulnerable. Mia ponders how she never saw him looking like this before, void of all personality masks.

Mia can also explore the rest of her flat now, which will be rife with character development.  If the player meanders towards the bathroom, the story will progress.

When the player decides to go to the bathroom, Mia will walk through the door, to find a cosy bathroom, with a large assortment of women’s skin and hair care products, bottles of bubble bath, and a rubber duck chilling on the side of the bath.

Mia greets the duck by tipping her invisible hat at it, and saying happily, “mornin’ Dolan.”

The player can interact with a few things in here, but not many.  When the player is ready, Mia will start running the bath and put bubble mixture in, then she takes off her clothes.  When she takes her top off, it will reveal fake breasts, then she will look at herself in the mirror.  After a couple of moments, she smiles, and walks away towards the bath and takes the breasts off.  The camera then cuts to a shot where it is positioned behind the rubber duck, so that Mia’s naked body is shielded from view as she’s getting into the bath.

Once in the bath, she takes the rubber duck which was in front of the camera, and gently as if not to hurt it, places it in the water.  The camera cuts back to Mia, as she relaxes in her little army of bubbles, and promotes Dolan the duck to their commanding officer.

Just as she’s closing her eyes about to doze off, she notices a pigeon feather floating in the water beside her.  Frowning in puzzlement, she notices another one, and then another one.  She looks at the window to see if it’s open, in case they could have flown in from outside, but it’s closed shut.

She picks one out and is about to drop it on the floor, but she notices something stuck to her hand. She looks closer at it and realises that there is a small clump of feathers that almost seem to be growing out of her hand.  Her eyes widen in shock, as she looks at her arms, finding that they are also growing feathers.

She screams and