More Lighting in Maya

 

So we had to light a ball using the three-point lighting technique in Maya.

I started by creating a plane.

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I made it this size by using the Channel Box and changing the scale options.  I then brought the subdivisions down to 1 on the width and height bits.

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I then made three different lights; a spotlight and two directional lights.  I then placed them all around the ball, about 45 degrees apart from each other.  The spotlight is being used as the key light, one of the directional lights is the fill light, and the other directional light is the backlight.

This is how I created the lights that I used.

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I pressed “7” on the keyboard to turn on lighting in Maya.

So this is the spotlight.

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As I was going through this process, I regularly viewed the scene in the render window, so that I could see how it would look in the end.  This is the button that I pressed to do that.

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And this is the render view from the top.

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So Kieran (teacher) said that we were aiming to position the three lights so that the ball had a halo on the top of it.

I TECHNICALLY did what he wanted.

THE HALO LINE.png

I tried to make the lighting how Kieran wanted it, and this is the best that I could figure out

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