Storytelling in Games

Pretty much every game has some sort of a story, whether it be an RPG (Role-playing Video Game) like Final Fantasy which has a huge amount of lore and an immersive world full of characters who each have backstories for players to lose themselves in, or a sports game like Tennis World Tour, which relies almost entirely on the gameplay to entice players, but still has a campaign game mode to let players have a virtual tennis career; which, although very simplistic, is a story in itself.

Final Fantasy 7 Remake will NOT be releasing early digitally ...

As with seemingly anything in today’s world, storytelling has a long history which paved the way for modern game story writers to do their thing.

 

The History of Storytelling

Stories have been around for as long as humans could walk the earth, but the first recorded stories were that of cave paintings.  Because people of these times had no written language, they relied on visual storytelling.  They told stories of great hunts where they killed large animals.  These paintings were also used as a way to teach others about hunting techniques.

Humanity through the ages | glenn_MA_graphics

They even used the shadows from fires as a very early form of animation.

As with anything in nature, the form of storytelling evolved over thousands of years into cavemen and women telling stories with simple sign language, and then eventually started to tell stories with their voices.

Fast forward many years into 3,000 B.C. where the Sumerians invented writing, which was a whole new format for creating stories.  This was a revelation in storytelling, as creators no longer needed to rely on reciting stories verbally from memory.  But transcribing stories into a written form was a very time-consuming task, so only a select few were recorded in this format.

In approximately 800 B.C., a rather famous fellow called Homer wrote the Iliad and the Odyssey which became the ancient ancestors of Western literature.

In about 335 B.C. A guy called Aristotle wrote the first attempt of trying to codify storytelling.  This book was called Poetics.

Jump ahead a little bit into the Middle Ages where bards would use music to tell tales to illiterate audiences, which meant that they could enjoy the art of storytelling without having to learn to read.  These travelling storytellers would move from town to town continually learning more stories to share.

D Bards GIF - Find & Share on GIPHY

Somewhere around the year of 1440, a guy called Johannes Gutenberg invented the printing press which was a great time for storytelling, as it brought stories to the wider population.

Gutenberg Printing Press: Passages Exhibit GIF | Gfycat

In the 16th Century, a chap called Shakespear wrote and performed grand theatre shows for both the literate and illiterate population.

Shakespeare GIF - Find & Share on GIPHY

A couple hundred years later the industrial revolution happened, which introduced new innovative forms of storytelling such as film and radio.  Stories were quickly becoming big business.  The fact that stories could be told to mass numbers of people by vision and audio opened up lots of possibilities for storytellers to communicate more ideas to their audiences in new ways.

Train GIF - Find on GIFER

At the end of World War 2, an era known as The Golden Age Of Television began.  Brands started advertising their products by telling stories on the TV.

I'm Out Of Coffee! Via Maxwell House Coffee Ad (1950s) Marc ...

In the 1990s, the internet started to take off. Within a couple decades anyone could tell their story, for the first time in history everyone had a voice through new mediums like blogs, YouTube, Facebook, podcasts, and so on. With little to no cost, it became possible for a good story to travel the world in just a couple clicks.

Funny Animated Internet Gif Art at Best Animations

And here we are, in the present day of 2020.  There are countless mediums for storytellers to choose from to tell their stories, including games.  What started out as very simple 8-bit pixel games have now become a multi-billion pound business where games have become so complex that they are rivalling films in graphics and storytelling quality.  I’m sure that the next couple hundred years of storytelling are going to be incredible.

Best half life alyx GIFs - Primo GIF - Latest Animated GIFs

 

 

Game Genres

“Video Game Genres can refer to individual styles of gameplay and/or to a particular game design mechanic that is distinct from other genres.  Most often game genres are not pure breeds, but are instead hybrids with many overlapping traits.” – Video Games: An Introduction to the Industry.

There are, of course, many sub-genres, and hybrid genres like action-adventure games and story-driven games, but I’m going to try to stick to the most basic genres.

MMORPGs

MMORPGs (Massively Multiplayer Online Roleplaying Games) are large scale games where lots of people play together online in a massive open world, typically full to bursting point with quests and side quests to level up players’ characters and gain loot.

In my experience, this genre of games typically features the female character models being slim and dressed in skimpy outfits, whereas the male characters are very muscular.  This suggests that for one to be a hero, one must be in peak physical condition, which could be harmful to young players growing up with these games, as it could impact their self-esteem around their bodies.

But player models in MMORPGs aren’t always represented in this way, as there are countless examples of overweight, short little ugly dwarves, goblins and other species exhibiting perhaps in some cases more realistic portrayals of body physique.

Rift vs. LotRO vs. World of Warcraft – a closer look at all three ...

These games are most commonly set in a fantasy Tolkien-like universe with swords, shields, magic, and drunken dwarves etc – I think you get the picture.  Popular examples include; World of Warcraft, Neverwinter, Adventure Quest Worlds (below), Dungeons & Dragons Online, Runescape, and The Elder Scrolls Online.

Adventure Quest Worlds Review

Another common setting for these games is in a future-focused around space exploration where players jump around planets shooting bad guys with futuristic weapons.  Popular examples include; Warframe, Star Trek Online, and Star Wars: The Old Republic.

Warframe - Twitch

 

Adventure

The Wikipedia definition is as follows; “An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre’s focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres.

Grim Fandango Remastered – a bumpy trip through the Land of the ...

In my experience, a lot of story-rich adventure games focus more on the narrative and the dialogue between characters than on the mechanics of the game itself.  Although there plenty of games from this genre that don’t rely so much on the narrative and are more about the actual gameplay, like the Zelda Franchise.

Big Poster Zelda Breath Of The Wild LO01 Tamanho 90x60 cm no Elo7 ...

Popular Adventure game titles include; Life is Strange, The Walking Dead, Grim Fandango, Firewatch, Night in The Woods (below), and The Legend of Zelda etc.  This is a very common game genre, so the list goes on for quite some time.

The excited Gregg arms. | Night in the wood, Game art, Anime

 

Platformers

Platform games are where the player controls a character navigating environments in either the 2D or 2.5D perspective.

The term “platformer” refers to how players are required to jump onto platforms to progress through levels.  A lot of retro games are categorised in this genre, as the technical limitations of the time prevented game devs from making the intricate 3D environments we have today in modern games, so instead had to make these platformers with pixel art.  Partly due to the low resolution, characters were designed to look very cartoony, which made them likeable and memorable.

Some famous examples of these are; Sonic The Hedgehog, Mega Man X, Super Mario Bros, Donkey Kong, and Super Mario Land 2.

Game Boy Mario GIF - Find & Share on GIPHY

Game developers who grew up playing these games are always trying to find that nostalgia hit, so there are still many games today being released that are trying to emulate the atmosphere of those earlier games.  Some popular games like this are; The Messenger (below), Celeste, Fez, Super Meat Boy etc.

The Messenger - Cloud Stepping GIF | Gfycat

But not all modern platformers are in this style, as there are many that use 3D models and environments, such as the games Inside and Unravel.  These games are what’s known as 2.5D, as they use 3D models and environments, but the camera is in the 2D perspective.

inside_01_wide-7721c090ad36d3108fa46ffea71953697ad758b6-s800-c85

 

 

First-Person Shooters

These are games where the player controls a character typically holding a gun in the bottom right corner of the screen.  These games focus on war situations either in the past, in the modern-day, in the future, or in some sort of fantasy universe.

Call Of Duty Multiplayer GIF - Find & Share on GIPHY

The characters that the player controls in these games are more often than not a walking, hardly-talking, extremely muscled killing machine.   The aim of these games is to give the player as much of an adrenaline rush as possible and to make them feel badass as they’re running around killing everything they see.

doom guy | Tumblr

These games are mostly targeted to the typical teenager or young adult male, so all of the male characters are very muscled, and most of the female characters wear a lot of revealing clothing.  This is partly done to use sex appeal to market the game to as many people as possible.  For example, the Artificial Intelligence avatar of Cortana from the Halo series.

Halo 4 GIF - Find & Share on GIPHY

Popular titles from this genre include: Call of Duty, Destiny, Minecraft, Rainbow Six Seige (below), Counterstrike 2, Doom, Halo (above), Overwatch, and Apex Legends.

27 Tom Clancy's Rainbow Six: Siege Gifs - Gif Abyss

 

Third-Person

A third-person game means that the player controls a character in the third-person perspective.

The Last of Us review • Eurogamer.net

Some of the most popular titles of this genre are; The Last of Us (above), Uncharted, Life is Strange (below), The Legend of Zelda, Fortnite, Resident Evil, Warframe, and Grand Theft Auto.

Life is Strange [PS4] [1080p] Gameplay 1/2 - YouTube

Strategy

“A strategy video game is a video game genre that focuses on skilful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration.” – Wikipedia.

Sid Meier's Civilization 6 Coming Out for PC October 21 | Time

Some of the most popular games of this genre are; Civilisation (above), Spore, XCOM 2 (below), Age of Empires, Stellaris, and Warhammer.

XCOM 2 - Operation Frost Killer part 27 Let's Play XCOM 2 Gameplay ...

Driving

Driving games are the player can control a plethora of land sea and air vehicles.  In most of these games, the player must compete against NPCs (non-playable characters) or other players online to rise the ranks to obtain the glory of the top spot.  In most of these games, the player can switch between the first and third-person perspectives.

Buy Need for Speed: Heat Origin Key at cheaper price! | ENEBA

Popular games of this genre are; Need for Speed (above), Gran Turismo Sport, The Crew 2, Rocket League, Trackmania, Grand Theft Auto, Trials, Grip, and BeamNG.drive (below).

Beamng GIF - Find & Share on GIPHY

Horror

Horror games are designed to give the player the biggest scare possible or to creep them out immensely.  Different games utilise different forms of horror to achieve this.  Some games use gore, most use jumpscares, most use creepy audio design etc.

Outlast GIFs | Tenor

Popular Horror games are; Outlast (above), Five Nights at Freddy’s, Silent Hill, P.T. (below), Amnesia, Dead by Daylight, Alien: Isolation, The Evil Within, Dead Space, Observer, The Walking Dead,  Soma, Resident Evil, Layers of Fear, Slenderman, Sirenhead, and Little Nightmares.

The latest PT hack lets you explore Silent Hills like never before ...

Sandbox

Sandbox games are where players are given a world or environment where they can do as they please, there are no objectives, no missions or anything, or if there are, then they are optional.  The name sandbox is very obviously in reference to a kids sandbox, where they are given the tools they need to have fun, but with no certain objectives, like the buckets and spades and whatnot would be the mechanics of the game, and the sandbox itself would be the environment.

Facepunch Studios confirms Sandbox to be Garry's Mod 2

Popular Sandbox games are; Minecraft (below), Garry’s Mod (above), Grand Theft Auto, No Man’s Sky, and Terraria.

How to make a sandbox/sandpit in minecraft - YouTube

 

Vista Game Preview

Vista is a 2D story-driven puzzle platformer about a girl and her younger brother who wake up in an unfamiliar land with no memory of how they got there.  They must brave the intimidating unknown together, using both their strengths and weaknesses to overcome every challenge they face.  Here is the running animation that I made for the sister.

Lil Gurl Walking animation Transparent.gif

Vista’s pixel art style and character design take heavy influence from such beautiful games as; Celeste (below), The Messenger, and Undertale.

Review] Celeste We Forget - Inven Global

The idea to have two siblings traversing a land together is partially inspired by the adventure game Brothers: A Tale of Two Sons.

Brothers: A Tale of Two Sons review: A Single Player Co-Op ...

The setting and type of game mechanics that I hope to make for this game are inspired by Limbo, where the player controls a young boy who is running through a dark and scary landscape and must use objects in the environment to progress through puzzles.  The player is kept in the dark (heh) for the majority of the game about where he is, and what reason he is running around for.  If you haven’t played Limbo or any of the games I’ve mentioned in this bit then you should because they’re amazing.

Limbo - From the creators of INSIDE

The idea for the name Vista came from the term “the vista of years” from the Poem Piano by D. H. Lawrence.  The end plot twist of this game that I don’t want to give away makes sense with the name.  Here’s an extract from the poem.

“Softly, in the dusk, a woman is singing to me;
Taking me back down the vista of years, till I see
A child sitting under the piano, in the boom of the tingling strings
And pressing the small, poised feet of a mother who smiles as she sings.”

 

 

 

Research

 

Books and Articles

The Advanced Game Narrative Toolbox.

Video Games: An Introduction to the Industry – Andy Bossom and Ben Dunning.

Writing for Video Game Genres: From FPS to RPG.

https://blog.42courses.com/home/2018/7/12/the-evolution-of-storytelling

https://kottke.org/12/09/cave-paintings-were-stone-age-animations

https://en.wikipedia.org/wiki/Poetics_(Aristotle)

https://en.wikipedia.org/wiki/Adventure_game

https://en.wikipedia.org/wiki/Strategy_video_game

https://www.poetryfoundation.org/poems/44580/piano

 

Videos

One Liner Task

Write one-liners for the following games using the formula:

A [GENRE OF GAME] (optional sime to [GAME] with a [TYPE OF CHARACTER] who [ACCOMPLISHES A GOAL] in [TYPE OF GAME WORLD]

 

Super Mario

Funny Mario - Drawception

A PLATFORMER WITH A FAT ITALIAN PLUMBER WHO EATS FLOWERS AND STEPS ON SENTIENT MUSHROOMS, WHILST TRYING TO SAVE HIS GIRLFRIEND FROM A GRUMPY TURTLE, IN A WORLD OVERRUN WITH PIPES.

 

Sonic The Hedgehog

Sonic the Hedgehog movie delayed "to make Sonic just right" so ...

 

 

A PLATFORMER WITH A DYED BLUE HEDGEHOG WHICH HAS ADHD, WHO SCURRIES AROUND TIRELESSLY WHILST DIGESTING GOLD RINGS IN AN EXTREME HILLS BIOME.

 

Legend of Zelda

Image - 661398] | Reaction Images | Know Your Meme

 

AN ACTION ADVENTURE GAME WITH A FREAKISHLY LONG-EARED KID WHO OBSESSIVLY SMASHES VASES, IN A WORLD WHERE ITS NORMAL FOR A POSTMAN TO STALK YOU.

 

Halo

Funny Halo Wallpapers - Wallpaper Cave

 

 

A FIRST-PERSON SHOOTER WITH A SEEMINGLY UN-KILLABLE HUNK OF MUSCLE WHICH IS IN LOVE WITH A HOLOGRAM, WHO SLAUGHTERS THOUSANDS OF ALIENS WHICH WERE JUST GOING ABOUT THEIR DAILY BUSINESS IN OUTER SPACE.

Call of Duty

Call of Duty in a nutshell : funny

 

 

A FIRST-PERSON SHOOTER WITH A MASS MURDERER WHO CONTINUES KILLING MERCILESSLY IN WARZONES.

Pokémon

Funny Pokémon Go - Home | Facebook

 

AN RPG WITH A DARSTEDLY TEENAGER WHO LOVES ANIMAL CAPTIVITY AND DOG FIGHTING WHO CAPTURES WILD ANIMALS AND MAKES THEM FIGHT TO THE DEATH, IN A WORLD WHERE THIS IS MORALLY OKAY.

 

Street Fighter

Street Fighter GIF - Street Fighter JumpStart - Discover & Share GIFs

 

 

 

 

 

 

 

 

 

A FIGHTING GAME WITH A BODYBUILDER WHO BRUTALLY BEATS ALL THE OTHER BODYBUILDERS TO DEATH IN A 2-DIMENSIONAL WORLD.

 

Game Worlds Task

Game_worlds_task(COMPLETED)

Find at least 3 games that have incorporated history into the game

 

Assasin’s Creed

Assassin's Creed Syndicate - Assassin's Creed Syndicate

The whole premise of Assasin’s Creed is that the assassins delve into the memories of people’s ancestors throughout history to find these mystical objects called the pieces of Eden, to save the world from the evil organisation called the Templars.  The games in the franchise explore time periods ranging from ancient Egypt to Victorian London.

When roaming around these long-gone worlds, it is very clear that the game developers did a hell of a lot of research into how environments in those times would have looked.  Having such detailed environments in these games is very immersive, and really makes the player feel as if they are really there.  The models in Assasin’s Creed games are always beautifully made, especially in the more recent games, which I just love.

 

Civilization

Sid Meier's Civilization VI | PC Steam Game | Fanatical

The Civilization game franchise is all about evolving your stone-age civilization all the way through history to the present.

 

Call of Duty: Black Ops

CoD Black Ops cover.png

 

 

 

 

 

 

 

 

 

 

 

 

The Call of Duty game series focuses on specific soldiers’ lives whilst they fight to survive different wars throughout history.  This game, in particular, focuses on the cold war in the 1960s.

When playing these historical games, it is very clear that the game developers did a hell of a lot of research into how environments in those times would have looked.  Having such detailed environments in these games is very immersive, and really makes the player feel as if they are really there.

The models in Assasin’s Creed games especially are always beautifully made, particularly in the more recent games, which I just love.

 

Why would I need all this research if the player only sees 10%?

SmartThings, IFTTT, and the Tip of the Iceberg | SmartThings

When making a game, developers need to do a metric ton of research.  If they do enough research, then typically the player will only witness about 10% of the work they put in.

The reason why they need to do so much research is that if they want to build a living, breathing, believable game world, then they need to understand the context which it is set in, like if they were setting it in the space-age of the future, then they would need to research everything from space-food, to rocket science, and develop ideas on what civilisation of the future might look like.  They would also need to create backstories for all of the characters to make them more realistic, even if the player never needs to know some details of their past, like the names of their parents.

Character details of Sal Fisher

sal-ingame

Name – Sal Fisher

Title – Sally Face

Age – 15

Ethnicity/Race – Caucasian

Complexion

Height – 5’2

Weight – 56kg ish

Eyes – Blue

Personality and demeanour – Very friendly to his friends and neighbours, with a sharp wit.

Appearance – Electric blue hair, prosthetic mask, black sweater, red ripped trousers, white and blue sneakers.

Motto

Bio – Was in a terrible accident when he was a young child, which killed his mother and horribly disfigured his face, which led him to wear a prosthetic mask for the rest of his life.  Now lives with his Dad Henry.  He has vivid nightmares about the accident.

Emotional States – happy and outgoing, but still traumatised from a childhood accident.

 

Family and friends

 

Larry Johnson

Sal’s best friend who lives in the same apartment block as Sal.

 

Ashley

One of Sal’s close friends.  Lives in his apartment block.  She becomes a romantic interest for Sal.

 

Todd

Sal’s friend. Lives in the same apartment block.  He’s the cliched nerdy friend who makes the friend group’s gadgets.

 

Megan Holmes

The ghost of a young girl who was brutally murdered along with her mum by her dad who was possessed by the Red-Eyed Demon.  Sal befriends Megan after she died.

 

Henry Fisher

 

 

 

 

 

 

 

 

 

 

 

Sal’s loving Father.  Depressed from his wife’s horrible death.

 

Diane Fisher

diane fisher | Wiki | -Sally Face- Amino

 

 

 

 

 

 

 

Sal’s mother who died in an accident when he was a young child.

 

Gizmo

Sal’s chubby ginger cat.  He appears throughout the games in various human-like activities throughout Sal’s flat.  He’s a cutie.

 

Main Enemy – The Devourers of God

 

Sub Enemies – Red-Eyed Demon,

 

Game Story Development – Idea Development/Diary (On-Going)

I’ll be using this as a diary to record what I do for this assignment.

I’ve not done anything since the start of this project, because I’ve been finding it hard to motivate myself from home since the coronavirus lockdown has happened in London, but I’m going to start trying now.

On the day we decided that we were going to go with my pre-existing game idea, one of our 3 group members wasn’t there, but I’m sure he’ll be fine with the idea.

So, coincidentally I had already done quite a lot of this assignment in my own time before we had even started this project, as I’ve been developing an idea for a game I want to make.  I’ve done character designs, made a run cycle animation, made a tileset, and have started making a level out of it in Unreal Engine 4.  So I guess I’ll talk you through what I’ve done.

One night as I was lying in bed I had an idea for a 2D pixel side scroller game where a sister and her younger brother find themselves in and explore a strange land, braving puzzles and weird characters, only to find out at the end that they are living in the mind of a murderer on trial in a dystopian future where innocent A.I children are inserted into the minds of those on trials and are the final deciding factor on whether they deserve the death penalty or not.  By doing this the A.I see all of the factors that led these people to become who they are, like childhood, money problems, family problems, bullying etc.

I included some of my idea development and character design sketches in my university portfolio, so here they are.

My first ideas.

IMG_20200331_172732

An idea for a landscape.

burst

Trying to develop an artstyle and characters.  Drew one lil guy with a scarf and coat, and liked it, so continued developing that design.

IMG_20200331_172740

More ideas around that scarfed dude.  Realised by now that I want this character to be a young girl.

IMG_20200331_172804

Starting to develop ideas for a younger brother character.

IMG_20200331_172823

Further ideas for the two characters, and their height differences.

IMG_20200331_172834

Around Christmas, I drew the character designs on squared paper to see what they would look like in pixel art (Left).  I also decided on the colours I wanted them to wear.

I then used an app called Pixel Studio on my phone to make these designs in a more polished, digital form (Right).

I also came up with a name for what I wanted to call my games studio if I ever got that far.  “Little Dark Studios”, because my name means little dark one.

IMG_20200331_172851

I then made a collage of photos I found online to develop my idea for the landscape that I showed my sketch of above.

Landscape Collage.jpg

I then followed a tutorial on how to make a tileset on Photoshop.

I used the template he gave out to make my own.  I wanted to make a rocky, mountain path.  I also wanted the scene to be purple-tinted, possibly inspired by Undertale tilesets.  I worked hard on these to try to make them seamless, so it is unclear where one tile starts and another ends.

BrackeysTilesetTemplate.jpg

I then spent many an hour trying to figure how how to make these into a slope.  These are the finished tiles.  Sorry about the blurriness of them, they’re very small images.

I then followed a tutorial on how to make a pixel art run cycle.

At the end of it, I modified the character he’d shown me how to make a run cycle with and made it into the sister character from my game idea.

Lil Gurl Walking animation Transparent.gif

Seeing as almost all of the universities that I’ve applied for primarily use unreal engine 4, I figured it would be best to use this to make a level from my game, as opposed to Unity which requires me to learn basic coding, and Gamemaker Studio 2 which, although easy to learn, it costs money.

I followed this tutorial teaching me how to make a 2D sidescroller in UE4.  It was extremely interesting to see how an industry level 2D sidescroller game is put together.

I got to the point where I could build levels out of my tileset in UE4, but I couldn’t make my character move.  And also when I run my game, the default character model appears and falls to his death.  This is where I am at currently.  Here is a screenshot from UE4.

Capture.JPG

So in the last class that we had before the coronavirus sent London into a lockdown, me and my other teammate Jessi made a mood board of inspiration for the art and story from other similar games.

Capture.JPG

We also made a mindmap of ideas for the story.

IMG_20200317_142018.jpg

I watched this video for research for a different project, but near the end, it talks about a concept called “The Psychological Landscape” which is a physical land that represents the inner psyche of a character, just like my idea for my game.

 

Oh, and kind of unrelated, here are our ideas for an in-class task we did the week before college closed down, where we had to classify characters from two games’ into Todorov’s narrative theory character types.  We also had to come up with an idea for a game set in any time period, where a big disaster takes place.

IMG_20200317_142028.jpg

Here’s Todorov’s theory if you’re interested.

Question 1 | ESCAPE

 

So, using the sister design and run cycle as a reference, I made the younger brother character into a better design, then animated him running.  Look at him go!

Lil Boil Running Animation.gif

I then made a turnaround animation of him.  I decided to show him from 8 different angles, each a roughly 40-degree increase on the last one.  It was hard to imagine how he would look from each angle in a somewhat 3D space, but I’m pretty happy with the result.  I feel kind of sorry for the poor little infinitely spinning guy.

Lil Boi Turnaround.gif

I then did the same with the sister character.

Lil Gurl Turnaround Animation.gif

This isn’t really relevant, but I just wanna put this here because it’s a really interesting and funny talk from one of the creators of Dream Daddy.

 

Okay so although It’s probably super easy, I can’t really be bothered to learn how to make the game level in Unreal engine 4 paper 2d.  I’ve given it a fair shot, but I find it confusing and fustrating.  So I’ve started a month free trial on gamemaker studio 2 which I’ve used before and it’s a hell of a lot easier to learn.  This game engine was also designed for pixel games originally, unlike UE4.  So I’m going to be making the game level in that.  For ease of learning, I’m going to use the DnD or Drag and Drop programming thingy instead of coding, for ease of learning.

I’m going to be following these videos to make the level.